

In 2001, GSC Game World released the real-time strategy for Windows Cossacks: European Wars.

The development of Cossacks has begun, with simultaneous work on graphic and model assets for the DoomCraft project, which was closed six months later. At the beginning of 1999, the company released WarCraft 2000 for free download on the Internet. The project sharply differed from other strategy games by the increased units limit on the map at once. It was powered by its own engine, which later became the basis for Cossacks: European Wars development. By the end of 1998, the company finished its debut commercial game, WarCraft 2000: Nuclear Epidemic. According to the GSC Game World CEO, refusal was due to the lack of trust to the East European studio and the company owner's youth. GSC tried to get a contract for the Warcraft 3 development with Blizzard Entertainment but failed. In 1998, after the economic crisis in Russia, the GSC company reoriented to the Western market and real-time strategy games development. Moreover, the CIS market was unstable after the 1998 crisis.
Our market didn't demand intellect in those times, so we decided to target the western audience. I remembered the principle: if you want to do something but don't know what exactly, look at the others and don't do the same.

And so I used my initials to name the company. My father used to say that you have to devote your life to making a name for yourself so that later there would be something to be proud of. The company name consists of the founder surname and initials abbreviation – GSC: "Grygorovych Sergiy Constantinovich" (according to the official transliteration rules "Костянтинович" must be spelt as "Kostiantynovych" ). He came up with the company name and emblem while still at school, in 1990, at the age of 12. The company was founded in 1995 by Sergiy Grygorovych ( Ukrainian: Сергій Костянтинович Григорович, romanized: Serhii Kostiantynovych Hryhorovych), who became its owner and chief executive officer (CEO).
